3D jobs and animation positions are posted and updated on this board daily. These include work in modeling, video effects work, motion graphics positions, and other employment for artists and animators. Ads include positions in film, television, corporate video, and web graphics. Post an ad, or browse the ads to secure a job.
3D animation careers offer many industries and areas of focus. 3D artists often begin in one area and then move onto specialize. Artists who use 3d programs work in television, corporate video, film, games, or web animation. While each industry tends to use similar softwares, each industry varies immensely in terms of how animation is used, and therefore methods, tasks, and uses of software on the job. Each industry, and each area within the industry requires a great depth of knowledge and skill. Artistic skills are extremely important to make animation come to life for audiences, and technical skills are important so that pipelines are efficient. Here are several key 3d positions that are needed in games, television, film, and often web and corporate video:
3D Modeler: A modeler creates three-dimensional objects by hand, using an algorithm (procedural modeling), or scanning. The model is made using points that are connected in a way that later allows the object to change as it moves. Softwares used for 3d modelling include 3DS Max, Maya, and others.
3D Rigger: A 3D rigger creates the skeletons for animated objects and characters. This job is the one that gives a three-dimensional object potential to walk, bend, smile, and move.
3D Animator: The animator is specialized in movement. Artists are trained to understand organic movement and apply these priciples to 3D objects to animate them and bring them to life. Some artists specialize in character animation, or even areas as specific as facial animation.
3D Compositor: A compositor digitally assembles multiple images (created by other artists) into the final image. Software used for compositing include After Effects, Shake, Combustion, Nuke, SideFX Houdini Halo, and proprietary softwares used at film studios (like CompTime ILM).
FX (special FX) and Particle Effects: Effects animators specialize in visual phenomena like water and other fluids, rain, snow, smoke, clouds, and other "objects" formed by smaller parts. The particles may or may not move and change individually, and they behave separately from each other. Popular FX softwares include Maya, Houdini, Realflow, 3dsMax, Krakatoa, Fume, Thinking Particles, Afterburn, and scatterVL Pro.
Importance of Location: In 3D animation, location is extremely helpful in finding employment. Animation artists can find work in areas other than Los Angeles; however, LA is still the world's animation capital. Other areas that offer employment in the industry include Vancouver, Montreal, New York, Paris, India, Singapore (particularly with ILM), and the San Francisco Bay area of California. There are jobs to be found in many other locations--for example, Tysons Corner in Northern Virginia offers 3D artists employment in the government sector for architecture and design through companies like SAIC and CACI; however, those jobs are not as plentiful as opportunities in the film industry of LA.
These are major areas of animation. There are other areas of specialization including tracker, matchmove artist, lighting, painting and roto artists, stop motion animation, motion graphics, matte painting, environment artists, and other areas of focus. Again, each area differs greatly in required skills. A movie animator will have to undergo a huge learning curve to transition animation for 3d video games , and vice versa--though animators in both industries know many of the same softwares! (It's like using Excel for laboratory work versus using Excel for accounting work--same program, different needs.) One huge advantage to individuals hoping to enter the world of three-dimensional art is that these jobs often do not require a college degree; however, a BFA (bachelor of fine arts) or MFA (master's of fine arts) can be a huge plus since the fine arts teach students the nuances of visual representation, movement, shadows, color, and style. Many students train at 2-year programs such as Gnomon, a Los Angeles-based school for Maya training. Certainly if one has the time and funds, a college degree is always a plus--just not completely necessary to be successful finding a 3D job.